Just a quick reminder on the rules people-
Just a reminder of the rules for those attending this event, an update will be added shortly but in the meantime-
THE B.S. RULE-
B.S. WILL NOT BE TOLERATED AT ANY STIRLING AIRSOFT EVENT.
Most of our events are role playing airsoft experience games. We try to maintain a high level of game play to create a realistic enviroments.
If you want to shoot Mags upon mags of BB's Dont book up.
If however you want to play the game as its intended then see you very soon and keep upto date with all the info in our game and news threads on the forums.
-ABSOLUTELY NO ALCHOHOL UNDER ANY CIRCUMSTANCES
-Any players arguing with ANYONE will be told to leave site immediately.
-Dont be late for any of the briefs as they will continue without you. -Game info is important for your enjoyment of the weekend.
-Aggressive behaviour will not be tolerated of any kind.
-Cheat calling /Hit calling what ever you wish to call it will not be tolerated. Tell a marshal immediately and they will deal with it. NOT three hours later, as the issue has passed as this makes any resolve hard to deal with.
-Cheating will not be tolerated and you will leave site and be banned from all future events run by Stirling Airsoft. Your name will also be passed on to other sites for their reference.
-Bullying of any kind will not be tolerated. You will Leave site.
-The BANG rule is not enforced at Stirling games so expect to be hit at close range within buildings (see firing in buildings rule). However at close range we do expect common sense from players.
-Random Cronoing will be in operation at each regen area and in game. Any weapons found to be over the limit will be ticketed and held in the site office until end of play sunday. All players are asked to ensure that your weapons are under the MAX FPS limits for our games. Crono will be available on Friday night for players to check. See a Marshall at the safezone. which will be marked on your map.
-NO highcaps !! Mid and standard mags only for all events as of March 2011
-NO Box Mags unless on Support Weapons - Minimi/GPMG/M60 only.
-There are NO AMMO LIMITS - Players can carry as many standard or mid-cap mags as they wish/are able to.
-Reload whenever you like - Players can reload their mags at any time, either in the regen zones/safezone or in the field (when safe to do so - try to find hard cover and have a team-mate provide covering fire if possible).
-Any player found using Hi-Cap magazines will be removed from the play .
-The Firing of Weapons inside buildings is to be done preferably by pistols only however if your not carrying a pistol or a short, then for longs it is to be on a single shot basis only, ideally we would place a pistol only rule to take effect, but we are aware that not everybody carries a short, so if your entering any building please use your pistol or switch your long to single shot.If you are stood in a door way you are not to shoot either in or out on auto (semi auto only)!
This is for game effectiveness as well as health & Safety (see also Bang Rule)
-Once you are inside a building you may fire out from the building using your long & on full auto, you may also fire into a building using a long on full auto, it is once you enter the building you must abide by this pistol/single shot rule.
-Anyone found to be breaking this rule will be sin binned or expelled from the game accordingly. This rule is in effect THROUGHT the WHOLE weekend. Day & Night.
-Only pyro purchased from Stirling Airsoft will be able to be used at this event.
Do not bring pyro to this event, you must purchase it upon the day.
This is for Health and Safety reasons.
Any pyro that has not been purchased from Stirling Airsoft will be removed from the game and could result in any player carrying pyro not purchased from Stirling Airsoft being asked to leave site.
All we are trying to stop the use of certain types of Pyro that we don't think are safe!
Nothing more than mk5/9mm bfg inside or outside buildings.
Mil smokes are allowed outside of buildings. No military smokes inside buildings.
If a bang goes into a room. Any one in the room is dead unless behind hard cover!! Hard cover must sheild the entire body. A couple of ammo tins/bricks does not count as hard cover!!
All bangs are classed as grenades.
Outside or in open terrain. Mk5 kills within 5m/15' radius. Hard cover does apply!!
Smoke is smoke. Does not represent anything else!!
Any other pyro which has larger effects on game play will be used by a marshal and players will be told on the spot if they are within the blast area. Hard cover then may not apply!! And players will be asked to return to regen!
Players can only be medic tabbed outside of buildings. Do not medic inside buildings. The medic can remain inside for use of cover but the
“HIT” player must remain outside.
Designated medics will be chosen for each team .Each medic will carry up to 8 tabs. You can have up to 2 medics Per 8 man team.
A medic can apply a tab to any one person more than once but has a limited amount of tabs ( see above ) .
If a medic is hit then any other player can medic him.
Once the medic has run out of tabs the team must RV back at regen and hand the tabs back to the medic to go back out into the game with a full 8 tabs. It’s the medic’s responsibility to collect all the tabs.
You can move a player into cover to apply the tabs, but he must have a hand placed on him as he is moved to area of cover. This can be done by any player.
The tab must be fitted correctly with pin closed for safety.
The hit player has to rmain on the floor and still until medic tab has been attached . hit players must not move around or talk whilst the medic is working on them.
The hit player can be hit during this process again and must have a second tab applied.
A player must bleed out after 5 mins of waiting if a medic has not got to him within this time frame. He can also be captured by the enemy.
Grenade kills are KIA - instant and return to regen !!!
The Capture Rule
To capture an enemy fighter you must check him for weapons , then tell him his weapons are out of action !!! No need to remove weapons as long as you tell the player. You must medic him up with a tab an then he is alive for you to take back and keep for up to 30 minutes. Unless he is happy to stay longer ?
The captive player must not under any circumstances use his weapons if he has been told that they are no longer in use! If he is asked to move with a hand on his shoulder he must comply.
If the captive is not clearly told his weapons are out of use then he can use these as soon as he has been tabbed.
The Escape Rule
The only time a player can escape is if he is left unattended and is able to sneak away ! No Exceptions.
Health & Safety
All accidents must be reported to a marshal and entered in to the accident book. 1st Aid point will be told to you before the start of play.
Emergency rendezvous point is: Will be told to you before start of play.
Notify staff of any medical conditions/medication you may be taking. Medication must be kept in top left hand pocket. With any relevant details.
Eye protection must be worn at all times, except in the designated safe zone!
Protective footwear must also be worn (i.e. boots). Trainers are not acceptable as they do not provide any protection from injury on the site.
It is recommended that players wear gloves throughout the game to offer additional protection from falls, shots etc
Do not access building lofts. No climbing on roofs. No climbing up ladders.
Toilets are located at various points around site. DO NOT use buildings as toilets.
No loaded weapons allowed in the safe area's ( If any ).
Any objects that appear on the floor and look suspicious or dangerous report to a marshal. Under no circumstances do you pick them up.
In the case of an emergency during games, marshals will sound the whistle with three long blows. Upon hearing this you must place your weapon on the ground and take two steps back, and wait until told it is safe to continue play.
In the case of a fire please notify a marshal and evacuate area immediately.
Do not block doorways or exits in any buildings at anytime.
Do not stand in front of moving vehicles.
Vehicles must stop at check points. If check points are in play ?
No cooking inside buildings.
You are responsible for your own kit. Stirling Airsoft Ltd cannot be held responsible for kit lost, stolen or damaged.
Any radio equipment that is loaned to players by Stirling Airsoft Ltd will be charged for if lost, damaged or stolen. Please return at end of play.
Sleeping in game is done so at your own risk, players MUST keep eye protection on at all times. Personnal kit is to be kept to a minimum in game area’s. Keep it in your car until you need it !!!Only on 24 hr games.
Please respect the sites – if doors/windows won’t open don’t force it. If you cause deliberate/unnecessary damage then you will be charged for the repairs. No opening and shutting of doors and windows. Buildings will be cleared by a marshal if you are shooting through small gaps or using the shutters to your advantage.
Locked doors or areas cordoned off with barrier tape are out of bounds.
The marshals word is final don’t argue. Under cover marshals are in operation, They can be identified by a flash card carried at all times. All marshals have a ID number on the badge.
Pyro must not be used during the curfew 00:00hrs - 06:00hrs. No flares to be used at any time.
FPS Limits are: - AEG and Support weapons 370 fps maximum. Sniper rifles 500 fps maximum – min engagement distance 25m. Fixed support weapons 450 fps maximum (Stirling Airsoft Ltd only) With .2g BB’s
No blind firing. You must see what you are firing at.
Thanks for reading our rules page . Any questinos please contact firstname.lastname@example.org